2016

  • Tang, Z. Nie, Y.Y. Chang J.and Zhang J.J., (2016) A Method for 3D Reconstruction of Train Accident Scene using Photos, The Third International Conference on Railway Technology: Research, Development and Maintenance, Cagliari, Sardinia, Italy 5-8 April 2016.
  • Cheng, K.L., Ju, X., Tong, R.F., Tang, M., Chang, J. and Zhang, J.J., 2016. A Linear Approach for Depth and Colour Camera Calibration Using Hybrid Parameters. Journal of Computer Science and Technology, 31(3), pp.479-488.
  • Gao, T., Wang, W. and Han, H., 2016. Efficient view selection by measuring proxy information. Computer Animation and Virtual Worlds, 27(3-4), pp.351-357.
  • Liang, H., Chang, J., Deng, S., Chen, C., Tong, R. and Zhang, J.J., 2016. Exploitation of multiplayer interaction and development of virtual puppetry storytelling using gesture control and stereoscopic devices. Computer Animation and Virtual Worlds.
  • Liang, H., Deng, S., Chang, J., Zhang, J.J., Chen, C. and Tong, R., 2016, October. Ontology-based interactive animation/game generation for Chinese shadow play preservation. In Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on (pp. 1-9). IEEE.
  •  Liang, H., Sit, J., Chang, J. and Zhang, J.J., 2016. Computer animation data management: Review of evolution phases and emerging issues. International Journal of Information Management, 36(6), pp.1089-1100.
  •  Liu, S., Yang, X., Wang, Z., Xiao, Z. and Zhang, J., 2016. Real‐time facial expression transfer with single video camera. Computer Animation and Virtual Worlds, 27(3-4), pp.301-310.
  •  Qian, K., Jiang, T., Wang, M., Yang, X. and Zhang, J., 2016. Energized soft tissue dissection in surgery simulation. Computer Animation and Virtual Worlds, 27(3-4), pp.280-289.
  •  Song, D., Tong, R., Chang, J., Yang, X., Tang, M. and Zhang, J.J., 2016, October. 3D Body Shapes Estimation from Dressed‐Human Silhouettes. In Computer Graphics Forum (Vol. 35, No. 7, pp. 147-156).
  •  Tang, M., Wang, H., Tang, L., Tong, R. and Manocha, D., 2016, May. CAMA: Contact‐Aware Matrix Assembly with Unified Collision Handling for GPU‐based Cloth Simulation. In Computer Graphics Forum (Vol. 35, No. 2, pp. 511-521).
  •  Wang, W. and Gao, T., 2016. Constructing Canonical Regions for Fast and Effective View Selection. In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (pp. 4114-4122).
  •  Wang, W., Xu, P., Bie, X. and Hua, M., 2016. Enhanced Use of Mattes for Easy Image Composition. IEEE Transactions on Image Processing, 25(10), pp.4608-4616.

2015

  • Yang, T., Chang, J., Ren, B., Lin, M.C., Zhang, J.J. and Hu, S.M., 2015. Fast multiple-fluid simulation using Helmholtz free energy. ACM Transactions on Graphics (TOG), 34(6), p.201.
  • Song, Y. Wang, J. Wei, L., Wang, W.,2015. Vector regression functions for texture compression. ACM Transactions on Graphics (TOG), 35(1), Article 5.
  • Wang, W., Xu, P., Song, Y., Hua, M., Zhang, M. and Bie, X., 2015. Distinguishing Local and Global Edits for Their Simultaneous Propagation in a Uniform Framework, IEEE Transactions on Image Processing,24(8), pp.2478-2487.
  • Li, X., He, X., Liu, X., Zhang, J.J., Liu, B. and Wu, E., 2015. Multiphase Interface Tracking with Fast Semi-Lagrangian Contouring, IEEE Transactions on Visualization and Computer Graphics
  • Tang, Y., Tong, R., Tang, M. and Zhang, Y., 2015. Depth incorporating with color improves salient object detection. The Visual Computer, pp.1-11.
  • Jin, Y., Qian, G.P., Zhao, J.Y., Chang, J., Tong, R.F. and Zhang, J., 2015. Stretch-Minimizing Volumetric Parameterization. Journal of Computer Science and Technology, 30(3), pp.553-564.
  • Liu, L., Li, X., Chen, Y., Liu, X., Zhang, J.J. and Wu, E., 2015, October. An Efficient Feathering System with Collision Control. In Computer Graphics Forum (Vol. 34, No. 7, pp. 279-288).
  • Zhang, W., Chang, J., Zhang, J.J., Wang, M. and Tong, R., 2015, July. Image-Based Hair Pre-processing for Art Creation: A Case Study of Bas-Relief Modelling. In Information Visualisation (iV), 2015 19th International Conference on (pp. 411-418). IEEE.
  • Hua, M., Bie, X., Zhang, M. and Wang, W., 2014, June. Edge-aware gradient domain optimization framework for image filtering by local propagation. In Computer Vision and Pattern Recognition (CVPR), 2014 IEEE Conference on(pp. 2838-2845). IEEE.
  • Liang, H., Chang, J., Deng, S., Chen, C., Tong, R. and Zhang, J.J., 2015. Exploitation of Novel Multiplayer Gesture-based Interaction and Virtual Puppetry for Digital Storytelling to Develop Children’s Narrative Skills, Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 30 Oct-1, Nov, 2015, Kobe, Japan.
  • Guo, S., Southern, R., Chang, J., Greer, D. and Zhang, J.J., 2015. Adaptive motion synthesis for virtual characters: a survey. The Visual Computer,31(5), pp.497-512.
  • Hua, M. and Wang, W., 2015. Effective structure restoration for image completion using internet resources. The Visual Computer, 31(6), pp.1113-1122.

2014

  • Guo, S., Chang, J., Yang, X., Wang, W. and Zhang, J., 2014, October. Locomotion Skills for Insects with Sample-based Controller. In Computer Graphics Forum (Vol. 33, No. 7, pp. 31-40).
  • Guo, S., Chang, J., Cao, Y., & Zhang, J. (2014). A novel locomotion synthesis and optimisation framework for insects. Computers & Graphics, 38, 78-85.